grow

grow from summatr on Vimeo.

ICE Particles emit rate 簡單說明




裡面 2 個關鍵節點

Modulo 
這節點可以做一個循環 . 簡單的來說上圖的範例
再輸入的值 . 匯入 current time 的時間值. 在 modulo by 的地方輸入 1 也就是說 當"時間"的值到達 1 的時候 會歸 0 後在繼續計算.也有點像是除以1 的意思
以上面來說..就是 每一次的歸 0 計算當數值 = 0 的時候就會發射一次分子 .就是這樣產生 間隔的發射分子 


Frame step 
這節點可以輸出 當前場景的 1 / frame 數 例如 現在場景 每秒 24 張....Frame step 輸出就是 1 / 24 = 0.0417

下面在接上 Invert 的節點 這樣輸出的 值就會是 當前場景的每秒 frame 上圖的例子 輸出的 值 就會回到 24

範例這樣連接 是為了確保 每秒發射的分子數量 是由 最下方 ( 100000 ) 這個值所控制 
說明 : 
在 rate 中 乘了 3 個數值 第一個是每次間格的時間 當是 1 的時候..就會在 第 24 frame 的時候發射1次分子 0.5 就是在 12 跟 24 frame 發射分子 ( 以每1秒 = 24 來說 )
接下來乘上 24 等於是確保 當前每一個 frame 都有發射一個分子 
最後 在去乘上 你要每次 發射的分子數量...這樣你就會看到 最後所 設定的 分子數量就會是跟以前一樣是每秒的分子量 例如當頻率改成 0.5 就是每秒會發射分子 2次 這樣那2次所產生的分子是 各 10000 這樣

3LP VFX Making of 2012

3LP VFX Making of 2012 from 3 Little Pix studios on Vimeo.

ICE Particles emit rate

etRenamer3.0 Demo

etRenamer3.0 Demo from Eric T on Vimeo.

Dubstep Dispute

Dubstep Dispute from Fluxel Media on Vimeo.

Effects Reel 2012 Jason Keyser

Winding compaund demo

Syflex_Jiggle

Neural Net

Another take on motiongraphics currently most popular effect: emits particles and connects them with strands. This one is pretty fast works both in a simulated and non-simulated environment two modes of stand creation: closest points & random turbulice and grow the strands http://felixgeremus.com/downloads/Neural%20Net.2.0.xsicompound

MTV EMA 2011

MTV EMA 2011 from Polynoid on Vimeo.

Quantic Dream's Kara

VFX : Hugo

LK Lightning 1.00 Introduction

LK Lightning is a tool-set for the creation of non-simulated strand-dynamics with quite a few tools dedicated to the creation of lightning effects. LKL is made up of 35 ice-nodes and compounds which sort themselves into 5 different categories, Emission, Control, Splitting, Stopping and Styling. While it's interface is ICE, it doesn't require the user to have any knowledge of ICE whatsoever, which makes it very artist-friendly. Overall I've taken great care to make this as production and artist-friendly as possible. Everything is built so that it behaves very predictable and controlled, doesn't jump around or give the artist using it any "wtf"-moments. All parameters are animate-able and give you immediate feedback. No more enter parameters, press simulate, hate it and repeat. What you see is what you get. http://www.si-community.com/community/viewtopic.php?f=4&p=16314&sid=ab6c8d4b5fc222c98c396b19f05767ab#p16314

vector stream

vector stream from Paul smith on Vimeo.

水流

Pass Preset Manager v1.0 for Softimage XSI

Pass Preset Manager v1.0 for Softimage XSI from Silvestre Julien on Vimeo.

http://juliensilvestre.com/data/download.html

UeberTage2011

UeberTage2011:Helge Mathee with "Momentum 3.0" (German)

UeberTage2011:Helge Mathee with "Momentum 3.0" (German) from Oliver Weingarten on Vimeo.

UeberTage2011: Tim Borgmann with "Making of: Plexus Productions Opener" (German)

UeberTage2011: Tim Borgmann with "Making of: Plexus Productions Opener" (German) from Oliver Weingarten on Vimeo.

UeberTage2011: Eric Mootz with "Aktuelle Entwicklungen" (German)

UeberTage2011: Eric Mootz with "Aktuelle Entwicklungen" (German) from Oliver Weingarten on Vimeo.

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